This is an overall wonderful picture. There is so much movement! The use of the floor and the waterfalls to convey this certain angle is super. Also, having Zelda firing arrows from below is a great way to show perspective. from this, I can judge how high up these two really are. Still on the topic of movement, the curving of the master sword is a very nice touch; it makes link look like his is using so much force behind it that it is traveling faster than the eye can pick up. The green swirl trailing may be magic or the speed lines, but both could work effectively. The poses that Ganondorf and Link have also make them look like they are hovering in time, bending one knee masterfully conveys a leap. Zelda's bow is in that stage between the pullback and the after effects of the release; I think you nailed it. Also, you gave her the proper "archer's stance", with the bow-holding hand pointing at the target and the pulling-back hand anchored at the chin. She obviously lets go of the string and arrow with only her fingers, which is the right way to do that. Their faces are all characteristic of a battle of this magnitude. Ganon is laughing maniacally, with a sinister twist of overconfidence. Link shows steadfast determination, as he should. Zelda has more focused anger, as she needs to be weary to not hit Link as she aims. All three put together conveys emotional tension like no other painting I have seen of these three together from this specific game. To fit the cliche I feel from this: I don't like it...I LOVE it!
It's amazing. Divine. And there's many reasons why. One thing that really pops out about this picture is the fact that you used real good perspective on the picture, like when the water's coming downward and that Zelda seems small because Link and Ganondorf are further up than she is, and that gives this picture a more realistic look. I haven't seen much perspective being used and seeing this was nothing less than eye stunning. The textures, shading and highlights-when playing an instrument, each note of a song is what makes it a masterpiece. The details you put into this is what makes it sing {metaphorically speaking, of course } I really like the green glow you gave for the swords swing, and how deep the water seems to be. The shiny swords The proportions of the characters are also very well done. I really like Link and Ganon's facial expressions-they are really into their fight. The only thing that confuses me is whether or not you made the Master Sword crooked on purpose. Again this is really well done and indeed honors this great game. Keep up the good work-and I hope this helps
The use of the floor and the waterfalls to convey this certain angle is super. Also, having Zelda firing arrows from below is a great way to show perspective. from this, I can judge how high up these two really are.
Still on the topic of movement, the curving of the master sword is a very nice touch; it makes link look like his is using so much force behind it that it is traveling faster than the eye can pick up. The green swirl trailing may be magic or the speed lines, but both could work effectively. The poses that Ganondorf and Link have also make them look like they are hovering in time, bending one knee masterfully conveys a leap.
Zelda's bow is in that stage between the pullback and the after effects of the release; I think you nailed it. Also, you gave her the proper "archer's stance", with the bow-holding hand pointing at the target and the pulling-back hand anchored at the chin. She obviously lets go of the string and arrow with only her fingers, which is the right way to do that.
Their faces are all characteristic of a battle of this magnitude. Ganon is laughing maniacally, with a sinister twist of overconfidence. Link shows steadfast determination, as he should. Zelda has more focused anger, as she needs to be weary to not hit Link as she aims. All three put together conveys emotional tension like no other painting I have seen of these three together from this specific game.
To fit the cliche I feel from this: I don't like it...I LOVE it!
One thing that really pops out about this picture is the fact that you used real good perspective on the picture, like when the water's coming downward and that Zelda seems small because Link and Ganondorf are further up than she is, and that gives this picture a more realistic look. I haven't seen much perspective being used and seeing this was nothing less than eye stunning.
The textures, shading and highlights-when playing an instrument, each note of a song is what makes it a masterpiece. The details you put into this is what makes it sing {metaphorically speaking, of course
The proportions of the characters are also very well done. I really like Link and Ganon's facial expressions-they are really into their fight.
The only thing that confuses me is whether or not you made the Master Sword crooked on purpose.
Again this is really well done and indeed honors this great game.
Keep up the good work-and I hope this helps
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